ZENO WHITEPAPER
  • Overview
    • 💡What is Zeno?
    • ❔Why Zeno?
      • The Future of Learning: A New Era of Engagement
  • Zeno Ecosystem
    • đŸ’ĩLearn2Earn
      • Utility
        • Learn from the World's best
        • Ecosystem
        • Charity
      • Earning Cap/ Mechanics
    • đŸ•šī¸Game-Fi
      • Avatar
      • Attributes
      • Rarity
      • Items
      • Level System
      • Crafting
      • Dynamic Economy System
    • 🎮Game-Fi Elements
      • Mini-Games
      • Debate Club
        • How Debates Enhance Learning
      • Interactive Classes
      • Leaderboard
      • Badges
      • Habit Challenges
    • đŸŋVirtual Reality
      • A Whole New Level Of Simulation Immersion
      • Face-To-Face Training In VR Environments
      • Immersive Personalized Online Training Paths
      • VR Meetingrooms
    • 🔮Metaverse
      • The Potential of Zeno's Metaverse new
      • Nayra (AI)
      • Personalized Avatar
  • Technology
    • đŸĒ™Tokenomics
      • Governance Token
      • Zeno Points
      • Use Case
    • 💰Staking
      • GT -> GT
    • âš–ī¸Reward System Structure
      • Gratification and reward point systems
    • 🔑Decentralized Wallet
  • Market & User
    • đŸŽ¯Go-To-Market
    • 📌MarketSize & TAM
      • Asia
      • Europe
      • North America
      • South America
      • Australia
    • 👨‍🎓User Onboarding
  • Others
    • 👨‍đŸ’ģTeam
    • đŸ—“ī¸Roadmap
  • Zeno Academy
  • Website
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  1. Zeno Ecosystem
  2. Game-Fi

Attributes

The attribute model is transforming the gaming and education space in a profound way, providing users with a new way to level up their skills and knowledge while also having fun.

Gone are the days where games were only about violence and destruction. Today, players are seeking more meaningful experiences that can challenge them both mentally and emotionally. That's where the attribute model comes in. By integrating skills and knowledge into the leveling process, the attribute model offers players a unique and immersive experience.

Moreover, the attribute model also provides a new and innovative way for the education industry to reach and engage students. By gamifying learning, the attribute model makes education more engaging, and by integrating skills and knowledge into the leveling process, it offers students a new and innovative way to develop their skills and knowledge.

The levels range from 0-100.

Business 0-100

Finance 0-100

Leadership 0-100

Psychology 0-100

Communication 0-100

Health 0-100

Mindset 0-100

Discipline 0-100

Wisdom 0-100

Science 0-100

Creativity 0-100

Team Work 0-100

Strategic Thinking 0-100

Resilience 0-100

Emotional Intelligenze 0-100

Problem Solving 0-100

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Last updated 2 years ago

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