ZENO WHITEPAPER
  • Overview
    • 💡What is Zeno?
    • ❔Why Zeno?
      • The Future of Learning: A New Era of Engagement
  • Zeno Ecosystem
    • đŸ’ĩLearn2Earn
      • Utility
        • Learn from the World's best
        • Ecosystem
        • Charity
      • Earning Cap/ Mechanics
    • đŸ•šī¸Game-Fi
      • Avatar
      • Attributes
      • Rarity
      • Items
      • Level System
      • Crafting
      • Dynamic Economy System
    • 🎮Game-Fi Elements
      • Mini-Games
      • Debate Club
        • How Debates Enhance Learning
      • Interactive Classes
      • Leaderboard
      • Badges
      • Habit Challenges
    • đŸŋVirtual Reality
      • A Whole New Level Of Simulation Immersion
      • Face-To-Face Training In VR Environments
      • Immersive Personalized Online Training Paths
      • VR Meetingrooms
    • 🔮Metaverse
      • The Potential of Zeno's Metaverse new
      • Nayra (AI)
      • Personalized Avatar
  • Technology
    • đŸĒ™Tokenomics
      • Governance Token
      • Zeno Points
      • Use Case
    • 💰Staking
      • GT -> GT
    • âš–ī¸Reward System Structure
      • Gratification and reward point systems
    • 🔑Decentralized Wallet
  • Market & User
    • đŸŽ¯Go-To-Market
    • 📌MarketSize & TAM
      • Asia
      • Europe
      • North America
      • South America
      • Australia
    • 👨‍🎓User Onboarding
  • Others
    • 👨‍đŸ’ģTeam
    • đŸ—“ī¸Roadmap
  • Zeno Academy
  • Website
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  1. Zeno Ecosystem
  2. Game-Fi

Dynamic Economy System

Dynamic economy systems are systems in which the virtual economy is continually changing based on player behaviour and other in-game variables. This creates an ecosystem where the virtual economy reacts to player actions, such as buying and selling items, and creates a more immersive and believable game world. In the context of Zeno, a dynamic economy system means that the virtual economy within the platform would change based on player behaviour, such as crafting and selling items, and would lead to more unique player experiences and a more believable in-game world. This system would also create opportunities for players to profit and trade with each other, making the virtual economy more interesting and engaging.

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Last updated 2 years ago

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